Entry tags:
slumscape app
PLAYER
NAME: Revise
CONTACT:
reviseleviathan
OVER 18? Y
CURRENT CHARACTERS: N/A
CHARACTER
NAME: Ren Suzugamori
CANON: Cardfight!! Vanguard
CANON POINT: End of Cardfight!! Vanguard G Z (Season 5 of Vanguard G, Season 9 of the series overall, as G is a timeskipped sequel to the original 4-season series)
BACKGROUND: Here, but it gets sloppy to nonexistent from Season 4 onwards, so here's a summary of the six seasons not really addressed:
After Season 3's Link Joker scare, it turns out the seed of Void (the power behind Link Joker) planted itself in Aichi. He asks Ren to help seal him away, but Ren refuses, promising he'll be a neutral party in exchange. However, he passes Kai hints to track down Aichi (after ensuring Kai's actions are for Aichi's sake) and eventually joins the rescue efforts. When it later turns out the seed needs to be split among hosts to be "defeated", Ren is the first to volunteer to bear that pain for Aichi's sake, and takes on a piece of the seed by the end of the season. Sometime in the year after this (vague timeline movie problems), he loses to another Link Joker wielder, Ibuki, who "deletes" (erases from existence, significant since Ren has a psychic connection to the units represented by his cards) his units. Without them, Ren ultimately has to just warn his friends about the threat and leave it in their hands to resolve.
After Ren graduates, he continues growing his company, Foo Fighter - however, their original hub for recruiting new players dries up due to unforeseen circumstances. Once Ren is appointed to lead the United Sanctuary branch of FIVA (Friendly International Vanguard Association, a group that encourages healthy competitive Vanguard play) at 21, the hub relocates there instead. This also means Ren's team spearheads Plan G, aimed at tracking down and confronting Ryuzu Myoujin, a scientist trying to create a utopia by summoning spacetime-controlling units from Cray to Earth and forcibly using their abilities. After fighting TRY3 (the protagonists of Vanguard G) who win his respect, Ren lets them in on the plan and later assists in its execution, helping destroy the security system obscuring Myoujin's location and supervising the storming of his lab.
Ren assists in sending "Stride" energy (basically Imagination Power) during Myoujin's ultimate defeat in G Season 3, then returns in Z to help deal with the apostles of Cray's destruction god, Gyze. He mostly works with FIVA behind the scenes, intervenes to stop Gyze capturing a potential human vessel, and later helps in the final battle against Gyze's attempted erasure of the world.
SUITABILITY: So in his canon, Ren has the very rare ability to communicate with units on Cray and directly interact with them, whereas to most people the idea of Vanguard cards representing actual people living on Cray is a story or, if they actually know it's real, they only see it through how it affects Earth. This means he's actually used to communicating with spirits of a sort, but also being the spirit that possesses people of Cray to do his business, so I'm very interested in playing with how he reacts to being put in the opposite situation of having to house a spirit. He'll likely start off rather bitter about the whole thing coming simultaneously with cutting him off from the spirits he actually knows, but ultimately he understands that sometimes you need to possess someone else to get things done and this should make for an interesting relationship with his youkai.
Coming from his backstory of having lost himself to the same power that lets him communicate with spirits before and become a villain, Ren's also going to be rather cautious about challenges to his morality. He knows how easy it is to let these kinds of influences change him permanently, but at the same time, he knows he can't let the risk entirely control him. So he's likely to try and find a middle ground with his youkai, which in the case of a celestial fox may nudge him towards some more positive development since his last experience with this stuff basically left him very much embracing a certain level of darkness and dishonour as part of himself. That said, he'll still try and do right (...generally, since he does like to stir and manipulate people) by the locals because he's used to having to do right by a world that isn't his already, even if he will absolutely never frame it as such unless he's being fake oblivious. He doesn't consider himself a good or "righteous" person so much as neutral (since he generally does things at his own whims and frequently his doing good serves himself in some way, even if it's just in making his life easier) and is at ease with that, so that's something else I'm very interested in digging into with a more morally upright youkai influence. All things considered, he'll be relatively comfortable with the situation in general because of his spiritual experience, but the personal and emotional aspects will be very much what gets him and drives development while he's in the game. But hey, at least he can ease less familiar newbies into things and make some useful connections that way and still feel like he's in his comfort zone until all the personal stuff starts falling down around his ears.
QUESTIONNAIRE:
YOUKAI: Kitsune (celestial fox)
INVENTORY: Just his Vanguard deck, which is about sixty cards plus a 15-card deck of G units. Communicating with the units in it requires his canon powers, so it's a mundane item and he'll mostly just want it as a comfort thing after being cut off from Cray.
SAMPLES:
SAMPLE 1
SAMPLE 2
NAME: Revise
CONTACT:
OVER 18? Y
CURRENT CHARACTERS: N/A
CHARACTER
NAME: Ren Suzugamori
CANON: Cardfight!! Vanguard
CANON POINT: End of Cardfight!! Vanguard G Z (Season 5 of Vanguard G, Season 9 of the series overall, as G is a timeskipped sequel to the original 4-season series)
BACKGROUND: Here, but it gets sloppy to nonexistent from Season 4 onwards, so here's a summary of the six seasons not really addressed:
After Season 3's Link Joker scare, it turns out the seed of Void (the power behind Link Joker) planted itself in Aichi. He asks Ren to help seal him away, but Ren refuses, promising he'll be a neutral party in exchange. However, he passes Kai hints to track down Aichi (after ensuring Kai's actions are for Aichi's sake) and eventually joins the rescue efforts. When it later turns out the seed needs to be split among hosts to be "defeated", Ren is the first to volunteer to bear that pain for Aichi's sake, and takes on a piece of the seed by the end of the season. Sometime in the year after this (vague timeline movie problems), he loses to another Link Joker wielder, Ibuki, who "deletes" (erases from existence, significant since Ren has a psychic connection to the units represented by his cards) his units. Without them, Ren ultimately has to just warn his friends about the threat and leave it in their hands to resolve.
After Ren graduates, he continues growing his company, Foo Fighter - however, their original hub for recruiting new players dries up due to unforeseen circumstances. Once Ren is appointed to lead the United Sanctuary branch of FIVA (Friendly International Vanguard Association, a group that encourages healthy competitive Vanguard play) at 21, the hub relocates there instead. This also means Ren's team spearheads Plan G, aimed at tracking down and confronting Ryuzu Myoujin, a scientist trying to create a utopia by summoning spacetime-controlling units from Cray to Earth and forcibly using their abilities. After fighting TRY3 (the protagonists of Vanguard G) who win his respect, Ren lets them in on the plan and later assists in its execution, helping destroy the security system obscuring Myoujin's location and supervising the storming of his lab.
Ren assists in sending "Stride" energy (basically Imagination Power) during Myoujin's ultimate defeat in G Season 3, then returns in Z to help deal with the apostles of Cray's destruction god, Gyze. He mostly works with FIVA behind the scenes, intervenes to stop Gyze capturing a potential human vessel, and later helps in the final battle against Gyze's attempted erasure of the world.
SUITABILITY: So in his canon, Ren has the very rare ability to communicate with units on Cray and directly interact with them, whereas to most people the idea of Vanguard cards representing actual people living on Cray is a story or, if they actually know it's real, they only see it through how it affects Earth. This means he's actually used to communicating with spirits of a sort, but also being the spirit that possesses people of Cray to do his business, so I'm very interested in playing with how he reacts to being put in the opposite situation of having to house a spirit. He'll likely start off rather bitter about the whole thing coming simultaneously with cutting him off from the spirits he actually knows, but ultimately he understands that sometimes you need to possess someone else to get things done and this should make for an interesting relationship with his youkai.
Coming from his backstory of having lost himself to the same power that lets him communicate with spirits before and become a villain, Ren's also going to be rather cautious about challenges to his morality. He knows how easy it is to let these kinds of influences change him permanently, but at the same time, he knows he can't let the risk entirely control him. So he's likely to try and find a middle ground with his youkai, which in the case of a celestial fox may nudge him towards some more positive development since his last experience with this stuff basically left him very much embracing a certain level of darkness and dishonour as part of himself. That said, he'll still try and do right (...generally, since he does like to stir and manipulate people) by the locals because he's used to having to do right by a world that isn't his already, even if he will absolutely never frame it as such unless he's being fake oblivious. He doesn't consider himself a good or "righteous" person so much as neutral (since he generally does things at his own whims and frequently his doing good serves himself in some way, even if it's just in making his life easier) and is at ease with that, so that's something else I'm very interested in digging into with a more morally upright youkai influence. All things considered, he'll be relatively comfortable with the situation in general because of his spiritual experience, but the personal and emotional aspects will be very much what gets him and drives development while he's in the game. But hey, at least he can ease less familiar newbies into things and make some useful connections that way and still feel like he's in his comfort zone until all the personal stuff starts falling down around his ears.
QUESTIONNAIRE:
● Your character finds an injured okami deep in the woods. Its leg is broken, trapped under a fallen tree, but it’s clearly in good health otherwise. They know this type of youkai is able to discern the morality of their past actions, and can turn hostile to them based off that judgment. What do they do?
While Ren can be sadistic in certain situations, it doesn't extend to the innocent or helpless being hurt, and he has a particular fondness for animals (and animal-shaped beings) so his first instinct would be to help. While he'd be aware of a certain level of potential threat to himself since he does have a bit of a nasty history regarding emotionally manipulating and breaking people, among other things, he'd feel he's been enough of a force on the side of good since then that it'd at least balance him out to neutral. So while he wouldn't necessarily expect the okami to like him since he's very much chaotic good and often is either neutral or a trickster helper type until something motivates him to throw his lot in with his friends on the side of good, he'd expect it to just be neutral towards him and not so much hostile. With a broken leg he'd also figure he could probably outrun it if it went off on him afterwards, so after freeing it he'd stick around long enough to gauge its reaction to him. If it was outright hostile, he'd call it done and depart before it attacked him (though potentially tell someone more morally upstanding that it was out there and to keep an eye out for if it was still injured), if it was neutral he'd make an attempt to help it to someone who could do something about its leg. Since he's used to animals that are some level of sentient from his dealings on Cray, he'd probably also explain what he was doing and how he intended to help since he'd figure there's a solid chance it'd understand him (and maybe ask it if there's anywhere it'd prefer to be escorted to for healing).
● Your character's worst enemy asks to meet alone by moonlight in a remote location, to discuss temporarily banding together against a larger threat. How do they respond to the invitation?
Politely and incredulously laugh in their face to start with, probably. Ren is very much a person who joins in on things as suits his whims, so being asked to meet alone on someone else's terms would be a hard sell even if it wasn't an enemy. That said, he's reasonably flexible even with people he's considered enemies because he was once awful himself, so his next step would be to offer a compromise - a more neutral and probably public location and less shady time, ideally, to see how it's taken. He'd consider this a compromise on his own part too since he usually lets things be brought to him or lets people under him deal with the mook work, so if the other party showed no willingness to compromise then he'd refuse the meeting. He wouldn't necessarily withhold help, since that whimsicality mentioned earlier means that if he decides to show up to fight someone, the presence of someone he dislikes isn't going to stop him, but it'd be an independent choice based on his own or his allies' impressions of the threat. If they did compromise, he'd attend the meeting prepared to talk in good faith (if with some light verbal roasting since he does have a certain level of petty grudginess about certain old enemies) but also with reasonable caution, likely having his friends somewhere not too close on standby. Normally he'd just send his friends out for things like strategy meetings, but the only canon beings he'd consider as worst enemies are on cosmic power levels and he'd be too wary of his friends being hurt if he sent them out to deal with that and it turned out to be a trap. As much as he dislikes having to be responsible for mundane things like meetings and allegiances, and especially meeting with enemies he near always tends to consider boring and unoriginal, his protectiveness of his own people would win out when it comes to an enemy strong enough to put anyone else he sent at serious risk.
● Your character has the option to lead a rampaging oni away from path where it would find and attack a lone, inhabited farmhouse. However, the only road they can distract it down leads to the city, where it will inevitably do more damage. What do they choose to do?
Hate it a lot and look for a third option, since he doesn't like feeling pressed into a certain course of action, but once it became clear it was one or the other, he'd lead it to the city. All the more so if he knew who was in the farmhouse, but even with that aside, while the city has more potential targets it also has more people who'd be able to deal with the oni. His logic would be that if it just smashes through the farmhouse, it may well carry on and do more damage somewhere else, whereas it'll do a lot of immediate damage in the city but there's a higher chance it could be stopped within the city, instead of him having no idea where else it might go after the farmhouse (what's stopping it from going back towards the city once it's done there, and similar potential problems). Ideally he'd probably try to find a way to trap it or limit it to a particular area while he's on the fly, especially if he could get some assistance once he was back in the city, but that'd also be pretty difficult practically speaking so he'd just focus his strategising on ending things quickly and mitigating the damage from the decision he chose. He's not the type to apologise for a hard decision, but if anyone was injured by his choice to take it to the city he'd find some way to make good with them, even if it might be something a bit odd or unexpected.
● A shrine of a powerful god offers your character a unique boon crafted to overcome the biggest challenge they’re currently facing. In return, it only asks to be able to possess your character for a 24 hour span of its choosing, which they will not necessarily get warning for. How do they feel about the exchange, and more importantly, do they accept it?
The offer would probably amuse Ren somewhat, and he might toy with the answer a bit just to have the satisfaction of a powerful god waiting on it since he doesn't have the highest opinion of a lot of cosmic powers. But on a deeper level, he's very familiar with being handed powers by gods and ending up corrupted by them (since that's basically what happened with his psychic abilities in canon) and to boot absolutely loathes being controlled, so the offer would hit on two deeply ingrained issues for him. Those would be major reasons for him turning down the offer, but the main one would actually be something entirely different - the fact that, despite Ren's dislike of menial work, he actually relishes a true challenge. Having victory over a significant challenge essentially handed to him is something he would find incredibly boring and unappealing, and the fact that it comes with a condition where he'd be used for god knows what (ha) for 24 hours would just cement the distaste he'd have for the offer. He doesn't mind the idea of possession or being possessed if he knows his wants and intent align with the other party, or if the other party is too weak or desperate to pull anything too wild, but agreeing to possession by someone whose intentions he has no idea of at a time that suits them rather than him screams bad idea to him.
YOUKAI: Kitsune (celestial fox)
INVENTORY: Just his Vanguard deck, which is about sixty cards plus a 15-card deck of G units. Communicating with the units in it requires his canon powers, so it's a mundane item and he'll mostly just want it as a comfort thing after being cut off from Cray.
SAMPLES:
SAMPLE 1
SAMPLE 2
Entry tags:
Prisma Info Post - Sanctuary Gaming

▶ DESCRIPTION
Sanctuary Gaming is located on Level 1, just close enough to the arcades and VR rooms to draw interest from that group of people, but also just far enough away that the noise of PrismaPlace doesn't intrude on peace and quiet
It's a somewhat squat (3-4 floors) office/retail building, the lowest floor and half of the second floor dedicated to the retail/gaming areas and the rest of the building serving as workspace for custom orders/development/so on and so forth. Even during the day, the windows tend to be lit up in different colours, and sometimes the interiors (done in a sleek, light-coloured style to take advantage of the weird lighting) also take on the same colour of lighting.
The general goal is for a relaxed, casual gaming environment, which means Ren tends not to sit too hard on rules except where it concerns things that ruin people's fun. So obvious general politeness rules apply that you'd expect in any business, as well as more gaming specific ones regarding cheating, weighting packs for collectible games, and so on. In particular, there's a very zero-tolerance policy for cheating and Ren will come and kick people out for it personally if he has to.
▶ SERVICES
Sanctuary partially serves as a tabletop gaming shop, with third-party games and accessories (as well as their own line of accessories) available and space provided for those who want a nice place to play with just enough frills to make it stand out. However, Sanctuary also deals in custom-made gaming peripherals for video games, both in terms of customising something provided to them or reaching out for collaborations to make something from scratch. You want neon cat-eared headphones? They can do that. You want your gaming keyboard lighting to be so obnoxiously bright that using it in an esports tournament now constitutes cheating? Probably don't do that, but hey, they can if you want.
If your character would custom order something from Sanctuary, please fill out the following form so I can keep track (also put "Request" in the subject line)! Obviously simpler requests will have a shorter turnaround time - anything that would have to be designed from the ground up could take several weeks at least.
In the background of all this, Sanctuary's staff work on replicating the Vanguard card game from Ren's world and finding ways to adapt and market it to the tastes of this one. So far, this involves converting to a more digital format and taking advantage of the planet's existing VR technology, but as this is still in very early stages, current marketing would only likely be the occasional teases of card art or VR shenanigans on Prismatican social media.
▶ STAFF
Sanctuary is primarily staffed by young Prismals either still in further education or just out of it, getting some early industry experience. As Ren personally picks staff members due to lack of other people to foist that particular job off onto, they are all unfailingly passionate about their work and the industry in general, though that may not be the most obvious with all of them until you get them talking.
Moonblessed are also welcome to apply for jobs or add themselves to an expressions of interest list for playtesting once Sanctuary gets far enough with adapting Vanguard to need it! While joining the expressions of interest list can be handwaved, applying for a proper job (which can be anything that might be involved in the making of a video game, such as artists, SFX people, programmers, etc., or just staff for the game shop) will require an interview with Ren, which I'd prefer to thread out or at least discuss in some detail. Either way, please fill out the following form with "Job" in the subject line:
Entry tags:
Power Permissions
Ren has a pretty powerful psychic power called Psyqualia, which in short allows him to drag people's minds/spirit forms into a vivid psychic image of another planet called Cray. In this mental space, he essentially has total control, and can possess ("ride") and call residents of the planet to his aid for various reasons, which can be anything from showing someone his cool interplanetary friends to attacking whoever he's brought in with him. While he can't injure someone's physical body with this power, their body will feel the corresponding level of pain if they are attacked in this space - i.e. he could do something like cut through someone's legs in the image and they'd feel the pain as if it really happened despite the lack of actual injury. Whatever happens in the space will also feel and appear completely real to whoever's experiencing it. It can be used either on specific targets or as an area of effect, and it seems to hold people in place in reality when he uses it, so even without harming anyone it can be used as a distraction of sorts.
Regardless of whether he's using it for benign or malicious reasons, I will not have Ren use this power on another character without discussing it with the player first. It is, however, more likely to be relevant if someone tries to attack him to kill/severely injure (as he may use it to defend himself) or force their way into his head. As such, I will likely bring it into discussion if a thread starts going in that direction so I can be sure of whether or not to use it in advance, though if you know your character is leaning towards attempting something like that in a thread, feel free to approach me about it first! On the opposite end of the scale, he may employ it just to harmlessly show someone Cray and the beings that live there, in which case I'll still request permission to use it because of the nature of the power, but nobody has to worry about getting hurt by anything.
Psyqualia (or Ren himself, since he's been shown to use it before he gained Psyqualia) also has a vague aura-reading ability - in canon it only works on other Psyqualia users and decks in the hands of specific people (though it's also implied at points he can sense malicious energies from enemies as well, so it may just be that he usually only runs into those people in terms of who has noteworthy auras in his world), but if your character has a distinct aura there's a possibility he may be able to sense it too. Again, this won't be used without player permission in advance, so feel free to approach me if you'd like to thread something with it!
If you would instead like to keep an opt-in for these powers to be used on your character, you can also reply to this post with this form (you'll still get a heads-up if he's going to use it in a thread):
Regardless of whether he's using it for benign or malicious reasons, I will not have Ren use this power on another character without discussing it with the player first. It is, however, more likely to be relevant if someone tries to attack him to kill/severely injure (as he may use it to defend himself) or force their way into his head. As such, I will likely bring it into discussion if a thread starts going in that direction so I can be sure of whether or not to use it in advance, though if you know your character is leaning towards attempting something like that in a thread, feel free to approach me about it first! On the opposite end of the scale, he may employ it just to harmlessly show someone Cray and the beings that live there, in which case I'll still request permission to use it because of the nature of the power, but nobody has to worry about getting hurt by anything.
Psyqualia (or Ren himself, since he's been shown to use it before he gained Psyqualia) also has a vague aura-reading ability - in canon it only works on other Psyqualia users and decks in the hands of specific people (though it's also implied at points he can sense malicious energies from enemies as well, so it may just be that he usually only runs into those people in terms of who has noteworthy auras in his world), but if your character has a distinct aura there's a possibility he may be able to sense it too. Again, this won't be used without player permission in advance, so feel free to approach me if you'd like to thread something with it!
If you would instead like to keep an opt-in for these powers to be used on your character, you can also reply to this post with this form (you'll still get a heads-up if he's going to use it in a thread):
Entry tags:
Entry tags:
Permissions
Name: Ren Suzugamori
Canon: Cardfight!! Vanguard/Cardfight!! Vanguard G
Player:
reviseleviathan
[OOC]
Backtagging: Absolutely, though I do have a soft limit of two months after which point I may drop threads that aren't going anywhere any longer or my oldest stuff if my inbox is starting to get swamped. Feel free to contact me if you want to keep something going beyond this point!
Threadhopping: Only with all participants' permission.
Fourthwalling: I'd rather not, unless someone has a character familiar with Vanguard as a game or something.
Offensive Subjects: N/A
CRAU: Please discuss this with me first.
[IC]
Hugging: It'll probably prompt Ren to get close and touchy back, so go ahead.
Kissing: Be prepared for Ren to ramp up being a vaguely suggestive toying-with asshole in response. In other words, definitely do this.
Flirting: Definitely be prepared for Ren to ramp up being a vaguely suggestive toying-with asshole in response. He's one of those card game show villain-turned-protags who tends to come off like he's trying to flirt with everyone on-screen who takes his interest under the right circumstances, so it's really a beautiful disaster waiting to happen that I heartily encourage.
Romance: It's definitely an option, but Ren tends to take a while to kindle actual romantic feelings towards someone since it...takes him admitting he has actual feelings. Feel free to one-sided crush on him if your character is the type to, though, he gets plenty of that in canon.
Smut: Also definitely an option, but I prefer a little bit of CR behind it since Ren likes to have a read on people before he gets too intimate - 2 or so meetings is usually enough for this if Ren takes an interest. If you're unsure, feel free to ask! The usual age range I'm ok with for Ren is 18-40, exceptions usually involve gods/immortals/other "I look 25 but I'm actually 500" situations. List of kinks playable with him can be found here.
Fighting: This is fine, though Ren's reaction to a fight that isn't threatening his life (or even one that is but hasn't reached the life-or-death moment yet) will probably be getting embarrassingly (and suggestively) into it if the other combatant is skilled enough. However, if things get genuinely bad for him, Ren may break out his weird psychic ability, Psyqualia. Which would essentially entail dragging the other combatant into a projected psychic image where he can do whatever he likes to them (short of actually injuring their physical body, but they'll feel the pain from it as if it was real, and he is definitely not above inflicting enough pain to incapacitate someone if they're trying to kill him). Please discuss this with me before escalating a fight to that point.
Injuring: Discuss it with me first so I know what's going on, and keep it to non-debilitating injuries unless we've planned it in advance.
Killing: Not without some kind of plot or planning in advance.
Mind-reading/telepathy: Go ahead, but this is another "I like discussion to be on the same page" one, especially since Ren's aforementioned weird psychic abilities stand a good chance of interfering.
Manipulation: Characters are free to try, but considering Ren's history and continued manipulative nature, it's unlikely to actually work.
Warnings: Only that Ren is a manipulative character by nature, and this can extend to his friends as well - he won't harm anyone who hasn't done him harm with it, but if that kind of manipulation is uncomfortable for you to thread against, please let me know.
Power Permissions: There's a separate post over here for Ren's Psyqualia and aura reading abilities.
[Game Info: Slumscape]
Youkai: Kitsune (Celestial Fox), named Seika (星伽)
Mask Appearance: Black and white with gold highlights, based on his kitsune's relatively recent ascension to the Celestial Fox side of things.
Abilities:
Changes: Fox claws and teeth (November), white ears with red tips (December), starting to grow in tails up to 9 (January).
Canon: Cardfight!! Vanguard/Cardfight!! Vanguard G
Player:
[OOC]
Backtagging: Absolutely, though I do have a soft limit of two months after which point I may drop threads that aren't going anywhere any longer or my oldest stuff if my inbox is starting to get swamped. Feel free to contact me if you want to keep something going beyond this point!
Threadhopping: Only with all participants' permission.
Fourthwalling: I'd rather not, unless someone has a character familiar with Vanguard as a game or something.
Offensive Subjects: N/A
CRAU: Please discuss this with me first.
[IC]
Hugging: It'll probably prompt Ren to get close and touchy back, so go ahead.
Kissing: Be prepared for Ren to ramp up being a vaguely suggestive toying-with asshole in response. In other words, definitely do this.
Flirting: Definitely be prepared for Ren to ramp up being a vaguely suggestive toying-with asshole in response. He's one of those card game show villain-turned-protags who tends to come off like he's trying to flirt with everyone on-screen who takes his interest under the right circumstances, so it's really a beautiful disaster waiting to happen that I heartily encourage.
Romance: It's definitely an option, but Ren tends to take a while to kindle actual romantic feelings towards someone since it...takes him admitting he has actual feelings. Feel free to one-sided crush on him if your character is the type to, though, he gets plenty of that in canon.
Smut: Also definitely an option, but I prefer a little bit of CR behind it since Ren likes to have a read on people before he gets too intimate - 2 or so meetings is usually enough for this if Ren takes an interest. If you're unsure, feel free to ask! The usual age range I'm ok with for Ren is 18-40, exceptions usually involve gods/immortals/other "I look 25 but I'm actually 500" situations. List of kinks playable with him can be found here.
Fighting: This is fine, though Ren's reaction to a fight that isn't threatening his life (or even one that is but hasn't reached the life-or-death moment yet) will probably be getting embarrassingly (and suggestively) into it if the other combatant is skilled enough. However, if things get genuinely bad for him, Ren may break out his weird psychic ability, Psyqualia. Which would essentially entail dragging the other combatant into a projected psychic image where he can do whatever he likes to them (short of actually injuring their physical body, but they'll feel the pain from it as if it was real, and he is definitely not above inflicting enough pain to incapacitate someone if they're trying to kill him). Please discuss this with me before escalating a fight to that point.
Injuring: Discuss it with me first so I know what's going on, and keep it to non-debilitating injuries unless we've planned it in advance.
Killing: Not without some kind of plot or planning in advance.
Mind-reading/telepathy: Go ahead, but this is another "I like discussion to be on the same page" one, especially since Ren's aforementioned weird psychic abilities stand a good chance of interfering.
Manipulation: Characters are free to try, but considering Ren's history and continued manipulative nature, it's unlikely to actually work.
Warnings: Only that Ren is a manipulative character by nature, and this can extend to his friends as well - he won't harm anyone who hasn't done him harm with it, but if that kind of manipulation is uncomfortable for you to thread against, please let me know.
Power Permissions: There's a separate post over here for Ren's Psyqualia and aura reading abilities.
[Game Info: Slumscape]
Youkai: Kitsune (Celestial Fox), named Seika (星伽)
Mask Appearance: Black and white with gold highlights, based on his kitsune's relatively recent ascension to the Celestial Fox side of things.
Abilities:
Changes: Fox claws and teeth (November), white ears with red tips (December), starting to grow in tails up to 9 (January).
